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December 27, 2004

happy holidays

I trust everyone is enjoying their holidays.

I'm not. For one, I don't have a break right now. My school never closes. I will get my vacation time later, whether they like it or not.

Of course, Christmas had to land on a Saturday, when I'm off anyway, but I did have a good time. Jackie and I went to Seoul on Saturday morning. We met our friends Trish and the Downings. We ate lunch at Schlotsky's Deli in 이태원 (Itaewon; an area teeming with foreigners and US soldiers). It was good, but very expensive. Trish left for Thailand.

The four of us then proceeded to the War Memorial Museum, but not before Steve ran out to get a pair of socks because he'd worn too-thin socks. He doubled up and we were off.

The war museum was interesting. Outside there were lots of planes, tanks, copters, missiles, etc., on display. Inside there were lots of displays about war in Korea starting from hundreds of years ago to the present. We spent no less than four hours there. Not my ideal Christmas activity, but what can you do in a country that's mostly Buddhist?

We left for 강남 (Gang-Nam; a somewhat upscale neighbourhood). There were lights and decorations and music and people and such. It felt a little more lively than the wax figures in the museum. We had a free shot of José Cuervo Gold tequila on the street (that you can drink on the street and promote liquor so openly makes up for the lack of Christmas cheer) before finding a not bad restaurant.

The resaurant's menu was quite confusing—and not because it was in Korean. There's a "mandatory" salad bar, onto which you can add a side of steak or some such main dish.

We headed out to Oh Charley's, a random bar on the street. We were shafted on our table, as it was in a strange corner with small chairs. After downing two or three pitchers, we moved to find something with better atmosphere.

On the street we came across a Turskish kebab spot. It looked very appetizing. Steve started talking to the Turks in a language that I could not recognise. They were laughing and saying stuff back, but Steve didn't seem to know what they were saying. It turns out that Steve was speaking Uzbek, which is a form of Turkish, or something. They could understand him, but he couldn't understand them. We didn't eat for some reason. I still don't know why we didn't eat.

We found some place that we had been looking for: a micro brew bar. We went in and I had a brown ale.

We wanted a kebab, but they had literally just closed. So we had some Steff hot dogs instead. We called it a night after the midnight snack.

A hotel was our next stop. It was nice, with a widescreen TV and surround sound speaker system. DVDs were free, sent over the network directly to our room. We got Jersey Girl but fell asleep.

The next day we had good but expensive Vietnamese pho.

We walked to COEX, which is a giant convention centre and shopping mall. It took an hour, equivalent to two subway stops.

There's an "Apple Experience Center" there. The first time I saw nice Apple stuff on display in a long time.

We went to a department store near the bus terminal. I bought a pair of Dr Martens with the money that my parents had not yet sent to me for Christmas. It was a pre-emptive Christmas purchase.

That ends my Christmas/Boxing Day adventure.

December 24, 2004

bad luck

Normally, I consider myself a lucky guy. I've got a great family, good friends, the best financée, a nice cat, a roof over my head, a well-paying job, etc, etc.

And of course, you all know I just got myself a new computer.

Some of you may remember I bought my first Apple products way back when I was still living in Toronto. I was on my way to Korea and I decided I wanted a laptop, because, you know, I was only going for a year... we all know how that turned out.

Anyway, I bought the wonderful iBook which has served me faithfully these past two and a half years. Only once did it fail me, but I got it fixed and it's been great. I also bought an iPod. The first one.

You may also recall that the power adapter for my iBook was defective out of the box. Luckily the store replaced it right away. As well, my iPod's battery was also defective out of the box. The store couldn't replace it, so Apple did. The latter seemed to be a chronic occurence.

Now, after the iPod incident, I told myself, don't buy the first generation of anything anymore. The fact that the first two pieces of Apple hardware failed on me didn't deter me from Apple products. Not at all. In fact, I love them. I'm a Mac geek now. If I was better looking or more witty, maybe I could make a "Switch" commercial, but alas.

Now the iMac. It's the first generation of a new piece of hardware. I told myself before don't buy it. But how could I resist? It's beyond words how much I love this thing already. Except for the fact that it crashes randomly all the time.

This is not normal behaviour. The iBook doesn't crash. Only rarely. And a brand new computer? Doesn't make sense.

What is it with me and Apple? Why do those slick white plastic rectangles hate me?

So I'm chatting with Jay, a support agent on Apple's new chat service. He asks standard help centre questions and finally tells me that I should reinstall the OS. It's not a problem because Mac OS X is sweet and takes less than 30 minutes to install and I've got all my important data still on my iBook. But it seems drastic. And not really useful since it's a brand new install, less than 48 hours old. I agree and I ask how do we proceed afterwards? He says, give me the date of purchase. I say wait a moment. The computer freezes. What Irony.

I fire up the iBook and get back online. I can't find Jay, so I'm stuck with Charlie, who's much more laid back. He gives me a reference number and I'm off.

I've got the install disc in and I run downstairs for a second. When I return, the computer's frozen. This isn't even Mac OS X proper, it's just the installer! Something is fishy. I install anyway and not ten minutes into my first session, it freezes again.

I load up the Apple Hardware Test CD. It's in Korean. Great. Actually, it's not so bad because a lot of technology vocabulary in Korean is just English. I do the tests and everything checks out fine. But I do look at the hardware profile and what do I see? DIMM0: empty; DIMM1: 256MB. Now is it just me, or aren't you supposed to put memory in the first slot?

I rip open the back of the iMac, which, by the way, is laughably easy, and switch the slot. I run the hardware test again, just to be sure. It's fine.

I've been running now with no glitches. I'm not gonna install any software, updates, even a printer. If it runs fine for more than 24 hours, I think my theory is correct: If you've got one stick of memory, put it in DIMM0!

December 22, 2004

christmas comes early

So I was sitting there playing KoToR II (for the second time, this time a dark side character), when I sadly realised that I need to go shopping. I haven't bought any presents yet, save for my parents, but I just ordered that online. Hmm. My brother owes me money for that... Anyway, this is not the country to be in if you want Christmas spirit. It's pretty much nonexistent here. There's some Christmas music around, mostly in the big departement stores, and some decorations, and some Santa paraphernalia, but that's about it. I could see Korea, or at the least, Seoul, becoming like Hong Kong on Christmas, but it's far away.

Anyway, I'm getting ready and am about to leave, when someone calls.

Hello?

I have a delivery for #520 The Richville. Are you there?

Yes.

I'll be there within 10 minutes.

Ok. Thank you.

The above conversation was, of course, in Korean. I wasn't sure what it was. The last email I'd received from Apple seemed to suggest that I was getting my memory separately from the computer, and that was what was coming. But lo and behold, this came:

When I opened the door and saw this mammoth box on the floor I knew immediately that I wasn't going shopping today. I was like a baby in a candy store who asked the store to deliver the biggest, newest, tastiest candy to its house. I opened the box.

There's a 백원 (hundred won) coin which just happened to be on the floor (Boots likes to play with them) for scale. For those who don't know how big a hundred won coin is, it's a little smaller than a Canadian quarter. It's lovely, isn't it?

Here it is on my desk, which I should mention again, seems to have been made for my computer.

And finally, for another bit of comparison, here it is with my 14-inch iBook.

By the way, for those who didn't know, it's the 20-inch iMac G5. As I mentioned, I should be getting some more RAM soon. It's giant. I can fit two pages side by side on this screen. I'll leave the rest to your imagination.

December 16, 2004

an interesting weekend

So we were summoned by Jackie's father on Saturday. We were to be in 천안 (Cheonan) by 9 am. On Saturday! I couldn't complain much, because, well, when your future-father-in-law asks you to come out, you go.

The problem started Friday night. I couldn't sleep. I'm not used to getting up early anymore. So to pass the time, I fired up my new game with one of the longest titles: Star Wars: Knights of the Old Republic II: The Sith Lords. Fortunately and unfortunately for me, it's so far an amazing game and I played until about 4 am Saturday. I slept, dreaming of my new lightsaber that I'd just crafted out of spare parts but that I couldn't wield just yet—not because I wasn't a Jedi or anything, but because I really needed to sleep.

I woke up three hours later needing to take a shower and get ready to go within the hour. It takes about an hour or so to 천안. Suffice to say, we were late.

On the highway, I took my first nap of the day.

We met her dad on the side of the road somewhere in 천안. We then proceeded to follow his car. We ended up just having brunch and talking about this and that.

We parted, took a picture, and got back in the car. We were to meet later a friend of Jackie's who had just recently moved to that city. As we waited for the friend, Grace, I took my second nap of the day.

We met up, decided to pick up Grace's daughter 원아 (Won Ah), and went to a place called Arman, near the Galleria Department Store. The decor was quite nice. Lots of brick and wood—a nice change from all the ugly architecture of run-of-the-mill buildings that litter Korea. Anyway, it was billed as a "family restaurant". We had a caprese salad (not very good and quite expensive) and some nachos (not bad, but super expensive). Jackie's friend's daughter's meal turned out to be the best: a three-course meal of spaghetti, "hamburger steak" with mashed potatoes and zucchini, and ice cream.

At one point, we gave 원아 an English name: Annie.

We left to get Annie changed into warmer clothes and to get a camera. Here, I took my third nap of the day.

We went to a national park-type place which houses the former residence of 이순신 (Yi Sun Shin), an Admiral of the Korean military, many, many years ago. He is credited with creating the "turtle ships," wooden boats with iron plating to keep the Japanese flaming arrows from burning the ships. I'm sure he's done lots more that I'm not aware of. In fact, there's an historical drama series currently airing that tells of his life and adventures. They tend to use lots of, I guess, old Korean, and it's hard for me to understand.

I ran around a lot with Annie (she's six) and later regretted it somewhat as my legs got sore. She's really cute. We almost didn't make it as the guard was saying they close at five and it was 4:20 already and he couldn't let us in, since if he lets us in, then he'll have to let everyone else in after us. We pleaded, saying we'd came all the way from Daejeon. He looked around as if to be thinking really hard about it, and, not even looking at us, waved us in.

We did make it out by 5, and we dropped the two locals off at home. Daejeon was our next desination, and in the car, I took my fourth nap of the day. There was intermittent traffic along the way. We stopped at a rest area and ate some 우동 (udon; Japanese noodle soup) and 김밥 (kimbap; rice wrapped in seaweed). We also ate some sweet potato fries. They're crunchy, like Hickory Sticks, but obviously sweet.

I took over behind the wheel and we made it back home. I was glad to lie down properly.

And, on this Thursday, I am finally finishing writing this post.

P.S. I'm buying it.

December 7, 2004

Game Review: Prince of Persia: Warrior Within

Ahh, gaming. It's so much fun, but so time-consuming.

I've just recently finished playing Prince of Persia 2 for Xbox, subtitled Warrior Within. I don't recall when I picked it up, but I played it straight for a week, morning and night. I wake up around 11 am or so these days, and I have to be in at work about 3 pm. Luckily, it only takes me two or three minutes to get to the office. That leaves me almost 4 hours of play there. When I return, it's about 9 pm, and I can only play for just a couple of hours, as I've other things to do.

I don't know what that works out to, but I'd say it took about 20-30 hours to complete. I know that's a big window, but as I was playing, the plot kept on twisting and when I had thought I was nearing the end, I was in fact nowhere near it. So I lost track of time. No pun intended.

The pun comes in because as the Prince, you can control time in a number of ways: you can turn back time a few seconds (it's enough to save your life in many, many situations); you can slow down time for a few seconds (i.e. you are fast, and everyone and everything else is slow); you can do a number of other moves which I didn't use all that often, such as knocking back enemies that are around you, or turning the screen red and moving at super-fast speeds to dispatch those around you.

The gameplay stays true to the first Prince of Persia: The Sands of Time: lots of good, multi-enemy fighting; lots of semi-challenging puzzles; lots of acrobatics; a mixture of all of the above. Fighting is easy. All four face buttons are used, and along with the left thumbstick, you can quickly and stylishly do away with all the demons. The combo list is readily available from the pause menu. In what seems to be a trend this game season, you can also dual-wield weapons. Having two weapons makes fighting more stylish and fun. There are special combos for the Prince while utilising two weapons. The off-hand weapon, however, is not as sturdy as your main sword, so they deteriorate after a certain period of use. Luckily, you can just throw it away whenever you please, and if there happens to be an unsuspecting enemy nearby, you can decapitate it, too.

Yes, you can decapitate. And yes, you can slice and dice demon bodies into two—horizontally or vertically. As such, this game is not for kids, as most games these days are. The story is darker than the first, and there are some moderately frightening moments, mostly when the giant sand wraith is chasing after you and you must perform precise acrobatic manoeuvres with split-second accuracy in order to avoid his lethal tentacle thingys.

Which brings me to one pet peeve. You die a lot in this game, despite the ability to turn back time (cue Cher music). Of course, there are ample save points (special water fountains). But the annoying thing is this: when you die, there's this flourish of graphics and sound and it tells you "Game Over". Duh. Then it proceeds to load something, as it says "Loading", and finally, after countless seconds, the game gives you the option to retry or quit. I found this very annoying.

These days, I don't see the need for games to state the words "Game Over". This is more of an arcade-style game thing, since you don't generally save your game and start later in an arcade. You either pump more quarters into the machine or you don't. When it's the latter, the game is over. In a console game, there's no need to tell me this. Don't load anything. Just flourish and say retry or quit or reload last saved game or whatever. Don't make we wait five seconds to choose retry and then wait again for the level to reload into memory. Basically, the game is over when I finish it.

There was one more thing I found annoying. No, it wasn't the hard rock soundtrack. In fact, I got used to it, and it even got me in the mood to fight when it did come on. It was the boss fights. There are basically two kinds of bosses: one is a giant demon that grabs you, stomps on you, or whacks you; the other is a female with two large blades.

The former is armoured. You have to run round back to his calves and slash them up until he falls to one knee. Then you climb up his back to his neck and slash away. Problem is, he can grab you and throw you off, sometimes into a chasm, but usually into the floor or wall. This hurts. There's a pattern. He gestures a certain way before he grabs you, but the controls are difficult at times, especially when the camera is rotating, so when you think you are moving out of the way, you're actually doing nothing. You become a wall decoration soon after. It's not that I couldn't beat the thing, but I found it quite annoying. Luckily, I found a glitch. If you run away and save the game after meeting this bloke, he'll be gone when you return. I like it.

The female is worse. She is not armoured. She does not block overhead jumps (i.e. run towards your enemy and vault off them to their behind and hack and slash). She does however, have two really big, long, seemingly extra-sharp blades. A couple of slashes, and you are screwed. She's quick, so if you're caught in one slash, you're gonna get the next three or five, no matter what. Same problem if you try to block. You're caught in the block, but then she does a lower slash attack and you can't block that. So you just have to avoid her altogether. Again, there's a pattern. But it's annoying. And boring. I'd much rather she was less predictable and a little weaker.

The graphics have been beefed up since last year's PoP. The sound is debatable, as hard rock does not really say "Persia" to me. The voices are fine, but the repetetive one-liners during fights can get tiresome, especially in the long boss-fights as you'll hear the same things over and over again too soon.

The puzzles were fun and not so challenging that they would slow down the pace of the game too much. There was only one instance where I was completely clueless as to what to do for more than a few minutes.

The acrobatics are worth mentioning. All the old favourites (running up and along walls, jumping off walls, swinging on horizontal poles, jumping to and from vertical columns, balancing on beams, climbing up, down, and along ledges) are there, as well as some new comers (descending down a tapestry with your sword, running along the wall with a rope, swinging around columns during battle while performing a sweeping strike).

The story is not bad. Nothing Booker-worthy. But it does well in that it gives a purpose to all the running around and fighting.

Minuses: "Game Over" screen and lousy boss fights. Hard rock soundtrack.

Final Verdict (remember, I don't actually have any sort of rating rubric): I'll give it 88%. A solid A.

free lunch

"There's no such thing as a free lunch."

Where does that come from?

Yesterday, Jackie and I went to Daedeok Convention Town. In another of recent life-altering decisions, we made a reservation and signed a contract-of-sorts for our wedding.

As you well know, it's set for May 14, 2005. Something like 2:00.

Anyway, Jackie slyly asked the coordinator, Since we are having our wedding here, is there any opportunity for us to sample the menu? The coordinator replied, The buffet restaurant on the second floor has a menu that is similar and prepared identically, but not everything on the wedding menu is available today. I'll let them know right now that you'll be going up.

So, free lunch.

Nevermind the wedding's cost.